There is little that has not been said or written about the enigmatic No Man's Sky
at this point, but 8-bit history holds an interesting lesson about the scope of procedural space games — a reference I have so far not seen anybody else mention.
A decade or so ago I enjoyed this piece reprinted in the Guardian
about the development of Bell and Braben's 1984 8-bit procedural space magnum opus Elite
. This title clearly influenced NMS
's development a great deal, and this article contains one very telling passage of particular relevance to Hello Games' controversial offering. Click through for more.
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